The result was what I expected, a slowed down animation lasting 13 frames instead of 7, but thats the interesting part, the game generated the extra animation frames of the jumnpsquat all on its own, each animation frame of the new 13 frame jumpsquat is unique. I made the wireframes jumpsquat last for 13 frames instead of the default 7 frames. ![]() Hey, so Ive been messing around with the wireframes attributes, and just had this idea.
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